1) Auto fit & rig skeleton to humanoid 3D characters(done in Automatic Rigging and Animation of 3D characters);
2) Auto fit primitive shapes to deform surface, using the joint placements;
3) Reuse bone weight calcualted in 1) to weighten influence primitives;
4) Reshape premitive shapes to deform 3D surface;
Learn maya, create a standard skeleton. Fitting primitives in maya, keep good structure of the skeleton and primitives.
Using the automatically generated skeleton, map the standard skeleton to the given character mesh. Then use the previous primitive fitting result to fit primitives in the mesh. Relate the primitive and the mesh with weight. Then after you change the primitive, you will change the mesh.
All the above should first be done in Maya. Finally we will convert all the work to Ogre.
Maya, Next work
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